Recent articles

What's missing from mobile learning
07/15/2017
Topics: 1:1, Mobile learning, professional learning
They had the infrastructure: a schoolwide Wi-Fi network backed by robust high-speed broadband. They had the devices: 1:1 iPads for seventh-grade students. They even had an evaluation process to ensure their…

Learning happens in a zigzag and that's OK
06/24/2017
Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Gaming, ISTE Conference & Expo, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM
Jad Abumrad is quick to say he doesn’t feel comfortable giving educators advice, and yet his career in radio touches on many topics educators are familiar with.
Tinkering. Curiosity. Messy experiences. Failing forward. Transformation.
Abumrad, host and creator…

Minecraft + creative passion = innovative learning
06/20/2017
Topics: Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gaming, ISTE Conference & Expo, Literacies, Makerspaces, professional learning
It’s no secret that Minecraft taps into students’ passions. What better way to learn than by playing your favorite game?
But Minecraft doesn’t just fuel their passion for video games. Its design-oriented gameplay allows kids to explore a wide variety of interests within the…

Here's what the ISTE Standards for Students look like in 5 #RemakeLearning projects
06/19/2017
Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, professional learning, Project-based learning, STEM & STEAM, Technology infrastructure, Tools
The new ISTE Standards for Students, released in 2016, were developed to empower student voice and ensure that learning is a student-driven process of exploration, creativity and discovery no matter…

5 mini-keynotes (and student performers) provide a dose of inspiration
06/14/2017
Topics: 1:1, Assessment, Augmented reality, BYOD, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Flipped learning, Gamification, Gaming, ISTE Conference & Expo, Makerspaces, professional learning, Technology infrastructure, Tools
This year’s EdTekTalks at ISTE 2017 will feature edtech thought leaders who will share their creativity and insights in a series of mini-keynotes.
Add student presenters from…

Artificial intelligence has infiltrated our lives. Can it improve learning?
06/14/2017
Topics: 1:1, Assessment, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools
When third grade teacher Brad Upshaw brought an Amazon Echo into his classroom, students spotted it immediately. Like reporters at a press conference, they swarmed the device and began shouting out questions.
“It was plugged in behind my interactive…

Online learning helps schools overcome distance, weather, war and pandemics
06/14/2017
Topics: Curriculum, Education leadership, Online learning, professional learning, Technology infrastructure, Tools
ISTE members are familiar with online learning. After all, various combinations of online learning, mobile learning and traditional classroom learning – known as blended learning – are found in almost every school these days, if not every classroom.
Whether it involves using Khan…

Epic LEGO wall allows anytime tinkering
06/14/2017
Topics: Advocacy, Assessment, Corporate innovation, Education leadership, Makerspaces, professional learning, Standards
What if making wasn’t something students did only at certain times of the day?
What if, instead, it was built into the fabric of their lives — or even the very walls of their school?
Employees at innovative companies like Google use tinkering to recharge their…

ISTE CEO shares his vision for ISTE
06/14/2017
Topics: Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Literacies, Makerspaces, Personalized Learning, professional learning
ISTE CEO Richard Culatta’s passion for innovation goes back to one of his first jobs when he was putting his degrees in Spanish teaching and educational psychology to work as the director of operations for a school in rural Guatemala.
Seeking new ways to bridge generations-old…

Digital Technologies: Australia's answer to discipline-based computer education
06/14/2017
Topics: 1:1, Advocacy, BYOD, Coding & robotics, Computational Thinking, Curriculum, Flipped learning, Gaming, Learning spaces, Mobile learning, Online learning, professional learning, Technology infrastructure, Tools
Globally, computer education is a focus of many national strategies as awareness grows of the impact of automation and technology. Australia took the opportunity when developing a national curriculum to reframe computer education away from a subset of design and technology to become a distinct…