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7 steps to starting a global collaboration project

7 steps to starting a global collaboration project

08/08/2017

Topics: Digital Citizenship, Project-based learning

Global collaboration projects, which allow students to work with peers across state and national boundaries, aren’t just fun. They can also address several of the ISTE Standards for Students,…

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Learning happens in a zigzag  and that' 's OK

Learning happens in a zigzag and that's OK

06/24/2017

Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Gaming, ISTE Conference & Expo, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM

Jad Abumrad is quick to say he doesn’t feel comfortable giving educators advice, and yet his career in radio touches on many topics educators are familiar with.

Tinkering. Curiosity. Messy experiences. Failing forward. Transformation.

Abumrad, host and creator…

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Here' 's what the ISTE Standards for Students look like in 5 #RemakeLearning projects

Here's what the ISTE Standards for Students look like in 5 #RemakeLearning projects

06/19/2017

Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, professional learning, Project-based learning, STEM & STEAM, Technology infrastructure, Tools

The new ISTE Standards for Students, released in 2016, were developed to empower student voice and ensure that learning is a student-driven process of exploration, creativity and discovery no matter…

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Artificial intelligence has infiltrated our lives. Can it improve learning?

Artificial intelligence has infiltrated our lives. Can it improve learning?

06/14/2017

Topics: 1:1, Assessment, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

When third grade teacher Brad Upshaw brought an Amazon Echo into his classroom, students spotted it immediately. Like reporters at a press conference, they swarmed the device and began shouting out questions.

“It was plugged in behind my…

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3 steps to creating student design teams

3 steps to creating student design teams

05/08/2017

Topics: Computational Thinking, Gaming, Project-based learning

Walk into any game development studio and you’ll see people troubleshooting their own creations, testing each other’s work and iterating again and again.

Walk into Steve Isaacs’s eighth-grade classroom, and you’ll see the same thing.

It’s “an extremely lively…

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Use badges to create self-paced learning experiences

Use badges to create self-paced learning experiences

04/21/2017

Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

Awarding badges is more than a way to recognize student accomplishments. For educator Michele Haiken, badges also offer a way to give students a self-paced learning experience.

“I looked to my gaming experience and I borrowed the idea of badging as I re-examined my curriculum…

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What being a connected educator does for students

What being a connected educator does for students

02/22/2017

Topics: Project-based learning

The next time a natural disaster strikes Southern California, every public safety agency in San Diego County will coordinate emergency helicopter communications using a map designed by high school junior Katie Anderson.

Across the globe, wildlife protection officials in…

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Make ' 'mistakes' ' part of the creative process

Make 'mistakes' part of the creative process

02/10/2017

Topics: Project-based learning

The phrase “everyone makes mistakes” has a unique meaning for retired educator and ISTE author Mark Gura. Rather than just a cliche, he see it as an entry point for bringing creativity, and a new way of thinking, to literacy lessons.

“Mistakes are a valuable tool, rather…

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Infographic: Help your students save the world

Infographic: Help your students save the world

11/06/2015

Topics: Project-based learning, STEM & STEAM

This is an updated version of a post that originally published on July 14, 2015.  

Let's say you’re 9 years old and you’re curious about the world around you. Not just your neighborhood. But your state. Your country. Your planet.

You're curious because…

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