Reimagine Learning Through Gameplay
Product code: GAMLRN
Expected publication date: 06/2019
Topics: Gamification, Gaming
Length: 136 pages
The Common Core is more than just the latest set of standards to follow. It represents a major shift in the way we teach and the way students learn.
It's no longer enough to work from a pre-determined set of knowledge and skills all students are expected to acquire. To truly…
For teacher educator Nicol Howard, addressing digital equity issues starts long before K-12 students ever get close to a classroom.
One of the key starting places is the training those students’ teachers receive in their degree programs. But it’s not as simple as teaching new educators…
We know that students do not all learn the same way. Some need a great deal of repetition to learn new material while others can see it once and have it down. Some need absolute quiet to learn while others feel uncomfortable with too much stillness. One might prefer reading while another…
Each year more of our students become tethered to electronic devices for communication, entertainment and information. This connectivity is a channel to knowledge, creativity and collaboration. But these devices also invite a barrage of media messages that students must learn to interpret. …
All she wanted was a new dress for senior prom.
But when 18-year-old Kristen Lane posted a picture of herself wearing her old prom dress on social media, hoping to sell it to raise funds, she received a relentless barrage of hateful comments about her appearance instead.…
Kids are always listening – and learning. Sometimes when we least expect it.
That was the case with fourth grader Olivia Van Ledtje who overheard her mother reviewing some students’ Selfie Center videos and decided she, too, had a lot she’d like to share.