Recent articles

Artificial intelligence has infiltrated our lives. Can it improve learning?

Artificial intelligence has infiltrated our lives. Can it improve learning?

06/14/2017

Topics: 1:1, Assessment, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

When third grade teacher Brad Upshaw brought an Amazon Echo into his classroom, students spotted it immediately. Like reporters at a press conference, they swarmed the device and began shouting out questions.

“It was plugged in behind my interactive…

MORE

Coding in the classroom with real-world learning

Coding in the classroom with real-world learning

06/01/2017

Topics: 1:1, BYOD, Coding & robotics, Computational Thinking, Curriculum, Flipped learning, Literacies, Mobile learning, professional learning, Robotics, STEM & STEAM

The Innovator Solutions section includes contributions from corporate sponsors and advertisers representing education organizations, businesses, policy-making bodies and other influencers dedicated to transforming education.

Today’s students need to prepare for a variety of…

MORE

Uncommon core: Refining key practices through STEM

Uncommon core: Refining key practices through STEM

05/01/2017

Topics: Robotics, Standards, STEM & STEAM

Innovator Solutions highlights contributions from corporate sponsors and advertisers representing education organizations, businesses, policy-making bodies and other influencers dedicated to transforming education.

Leonardo da Vinci once said that “simplicity is the…

MORE

Use badges to create self-paced learning experiences

Use badges to create self-paced learning experiences

04/21/2017

Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

Awarding badges is more than a way to recognize student accomplishments. For educator Michele Haiken, badges also offer a way to give students a self-paced learning experience.

“I looked to my gaming experience and I borrowed the idea of badging as I re-examined my curriculum…

MORE

Power up STEM with STEAM to get all students engaged

Power up STEM with STEAM to get all students engaged

03/09/2017

Topics: ISTE Conference & Expo, STEM & STEAM, Tools

You’ve heard it over and over again: Our students need more STEM skills!

Most teachers can tell you, however, that science, math, engineering and technology don’t come naturally to everyone, and an aversion to STEM often gets worse as students get older. Surveys show that by the time…

MORE

6 reasons for coding in K-5 classrooms

6 reasons for coding in K-5 classrooms

02/06/2020

Topics: Coding & robotics, Computational Thinking, Robotics, STEM & STEAM

In many districts, students still get their first introduction to computer science and coding in middle school or high school. That timing, argues John Pearce, is all wrong.

“If you start computer science in K-5, students don’t have set ideas about what they are or aren’t good at,”…

MORE

Hadi Partovi: Teach computer science to all students

Hadi Partovi: Teach computer science to all students

12/06/2016

Topics: Coding & robotics, Computational Thinking, ISTE Conference & Expo, STEM & STEAM

When you’re the co-founder of a nonprofit like Code.org, audiences assume your message is that kids need to learn code. In that respect, Hadi Partovi doesn’t fit expectations. His message in his EdTekTalk was…

MORE

Kids coding at a laptop

Celebrate Hour of Code with these activities and resources

11/26/2019

Topics: Coding & robotics, Computational Thinking, STEM & STEAM

Hour of Code started as a one-hour introduction to computer science and has grown into a weeklong event involving millions of people from around the world. Many organizations, from Disney to Khan Academy, have joined Code.org to offer activities centered on coding and computational…

MORE

Game Day: Playful PD for teachers and students

Game Day: Playful PD for teachers and students

11/15/2016

Topics: Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Literacies, Makerspaces, professional learning, Robotics, Standards, STEM & STEAM

Much like school itself, professional development days are often regarded as a waste of instructional time. But what if PD days could be fun and effective for both teachers and students?…

MORE