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3 ways to get every student coding

3 ways to get every student coding

11/06/2014

Topics: Coding & robotics, Computational Thinking, Robotics, STEM & STEAM

Teach kids to code. You can't get away from this advice lately. Today everyone — from educators to industry leaders to policy makers — is talking about computer programming. In the past few years, it has gone from the once obscure purview of computer geeks to one of the…

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Making and learning with real artifacts

Making and learning with real artifacts

10/29/2014

Topics: Makerspaces, STEM & STEAM

Making has the potential to open students' minds by giving them tools for putting objects together and taking them apart. In the maker classroom,…

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Kailee Mitsuyasu: Growing her STEM knowledge

Kailee Mitsuyasu: Growing her STEM knowledge

10/21/2014

Topics: Project-based learning, STEM & STEAM

Kailee Mitsuyasu, 15, lives in Hawaii, a verdant island state that doesn't grow enough food to feed its 1.4 million people.

About 90 percent of Hawaii's food is imported, according to state estimates. If a natural disaster or global event disrupted the planes and ships that deliver…

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Start from scratch with coding

Start from scratch with coding

09/19/2014

Topics: Coding & robotics, STEM & STEAM

Learning how to use technology prepares students to become expert consumers. Learning how to program technology, however, makes them powerful creators.

Coding is no longer just for students who are interested in a programming career.
Just as pen and paper were integral tools for…

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5 resources for rethinking STEM education

5 resources for rethinking STEM education

07/31/2014

Topics: Coding & robotics, STEM & STEAM

Whether you call it STEM, STEAM, STREAM or STEMx, it seems there's one thing most of us can agree on: It's time to re-envision how we teach STEM.

It's not just that STEM-related industries are bemoaning the lack of qualified graduates. It's not just that students are disengaged from…

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Computer science returns to the limelight

Computer science returns to the limelight

07/29/2014

Topics: Coding & robotics, Computational Thinking, STEM & STEAM

Teaching kids to code is not a new idea.

More than 30 years ago, mathematician and MIT Media Lab founder Seymour Papert proposed the daring idea that children would program computers. He showed that by programming a computer,…

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Connect English learners to science with online projects

Connect English learners to science with online projects

07/21/2014

Topics: Assistive and adaptive technologies, Augmented reality, Online learning, Project-based learning, Standards, STEM & STEAM, Tools

For many of us, learning science in school meant opening worn textbooks, watching projector slides in a stuffy classroom and dissecting rats once you got to eighth grade. Did you ever ask yourself, "How is this relevant? How can I take this knowledge, go out into the world and use…

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Know the ISTE Standards for Teachers 1

Know the ISTE Standards for Teachers 1

07/21/2014

Topics: Standards, STEM & STEAM

This is the first in a series of Know the ISTE Standards columns exploring the ISTE Standards for Teachers, which evaluate the skills and knowledge that educators need to teach, work and learn in…

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How might we  create the next great innovator?

How might we create the next great innovator?

07/01/2014

Topics: Makerspaces, STEM & STEAM

Empowering students to be critical thinkers, to design, develop and devise solutions to both local and global problems, to be coders, writers…

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What is the future of gaming in education?

What is the future of gaming in education?

07/01/2014

Topics: Gamification, Gaming, STEM & STEAM

After asking around the ISTE 2014 conference floor, I discovered some great predictions and big dreams for the future of digital gaming and virtual environments in learning.

Educators discussed the potential of wearable technology with excitement. Improved efficiency and access to…

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