Think about the last time you picked out a restaurant, a hotel or even a phone. Chances are you went online, ran a search for, say, “best Italian restaurant near me” and began to read and compare reviews.
What you found out helped determine your next steps: go to the…
Topics: 1:1, Assessment, Augmented reality, BYOD, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Flipped learning, Gamification, Gaming, Learning sciences, Makerspaces, Online learning, professional learning, Technology infrastructure, Tools
Why do we do what we do? It's an age-old question. From getting too close to a fire to getting online excessively, our decisions aren't always good for us.
There is a model for understanding that irrational, sometimes frustrating, human behavior. It's…
I often see discussions in ISTE Connect, home of our online communities, asking for advice about a tool that does this or software that does that. “I need a typing app that works with fourth graders on an iPad.” “Our school is looking for a new LMS.” “I’ve tried this assessment software,…
Topics: Assessment, BYOD, Computational Thinking, Curriculum, Flipped learning, Learning spaces, Mobile learning, Online learning, Parent engagement, professional learning, Technology infrastructure, Tools
Computational thinking (CT) is riding a strong current in the edtech world that teaching K-12 students to think like computer scientists will better prepare them for life in the digital age.
But bringing CT to K-12 classrooms isn’t something that can be done…
Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Education leadership, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools
The past decade has seen a narrowing of the digital divide when it comes to two things: the number of devices in classrooms and the Wi-Fi that transforms these devices into powerful learning tools.
But it’s premature to say the digital playing field has been leveled.…
Topics: Assessment, BYOD, Computational Thinking, Curriculum, Digital Citizenship, Flipped learning, ISTE Standards for Educators, ISTE Standards for Students, Learning spaces, Mobile learning, Online learning, Parent engagement, professional learning, Technology infrastructure, Tools
Helping students manage smartphone use might not seem like the type of subject that schools should be teaching. But given how widespread cell phone use is among teens and how broadly devices…
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