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Artificial intelligence has infiltrated our lives. Can it improve learning?

Artificial intelligence has infiltrated our lives. Can it improve learning?

06/14/2017

Topics: 1:1, Assessment, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

When third grade teacher Brad Upshaw brought an Amazon Echo into his classroom, students spotted it immediately. Like reporters at a press conference, they swarmed the device and began shouting out questions.

“It was plugged in behind my interactive…

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Online learning helps schools overcome distance, weather, even war

Online learning helps schools overcome distance, weather, even war

06/14/2017

Topics: Computational Thinking, Corporate innovation, Curriculum, Education leadership, Online learning, professional learning, Technology infrastructure, Tools

ISTE members are familiar with online learning. After all, various combinations of online learning, mobile learning and traditional classroom learning – known as blended learning – are found in almost every school these days, if not every classroom.

Whether it involves…

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Digital Technologies: Australia' 's answer to discipline-based computer education

Digital Technologies: Australia's answer to discipline-based computer education

06/14/2017

Topics: 1:1, Advocacy, BYOD, Coding & robotics, Computational Thinking, Curriculum, Flipped learning, Gaming, Learning spaces, Mobile learning, Online learning, professional learning, Technology infrastructure, Tools

Globally, computer education is a focus of many national strategies as awareness grows of the impact of automation and technology. Australia took the opportunity when developing a national curriculum to reframe computer education away from a subset of design and technology to become a…

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Augmented reality can be a powerful learning tool

Augmented reality can be a powerful learning tool

05/31/2017

Topics: Assessment, BYOD, Computational Thinking, Curriculum, Flipped learning, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, Parent engagement, professional learning, Technology infrastructure, Tools

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What do a skillet, a grand piano and a computer have in common? They are all types of tools, of course. Sitting idly, they just take up space. But a skillet in the hands of Julia Child or…

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Reshan Richards: ISTE 2017 is a networking amplifier

Reshan Richards: ISTE 2017 is a networking amplifier

04/26/2017

Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, professional learning, Technology infrastructure, Tools

Many of our presenters come to the ISTE Conference & Expo for the same reason that other attendees come: They love the engagement, learning from peers and the electric atmosphere.

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Use badges to create self-paced learning experiences

Use badges to create self-paced learning experiences

04/21/2017

Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

Awarding badges is more than a way to recognize student accomplishments. For educator Michele Haiken, badges also offer a way to give students a self-paced learning experience.

“I looked to my gaming experience and I borrowed the idea of badging as I re-examined my curriculum…

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Power up STEM with STEAM to get all students engaged

Power up STEM with STEAM to get all students engaged

03/09/2017

Topics: ISTE Conference & Expo, STEM & STEAM, Tools

You’ve heard it over and over again: Our students need more STEM skills!

Most teachers can tell you, however, that science, math, engineering and technology don’t come naturally to everyone, and an aversion to STEM often gets worse as students get older. Surveys show that by the time…

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Celebrate Hour of Code with these activities and resources

Celebrate Hour of Code with these activities and resources

12/05/2016

Topics: Coding & robotics, Computational Thinking, STEM & STEAM, Tools

Hour of Code started as a one-hour introduction to computer science and has grown into a weeklong event involving millions of people from around the world. Many organizations, from Disney to…

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9 ed tech tools to help boost essay writing

9 ed tech tools to help boost essay writing

11/10/2016

Topics: Literacies, Tools

Essay writing is an important skill, not just for English language arts, but across subject areas because it gives voice to students’ thoughts and ideas. You might not have the opportunity to teach writing in your science or social studies classroom, but that doesn’t mean you can’t help…

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