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Learning Supercharged (NEWTEC)
Personalized Reading (TECLIT)
Gaming and Mathematics: A Cross Curricular Event
JCT, 2013: Summer
Using Virtual Reality with and without Gaming Attributes for Academic Achieveme JRTE, 2006; 39(1): 105-118
Connected Librarians (SOCLIB)
Gamify Literacy (GAMLIT)
Effects of Gaming on the Gender Gap in Enrolling in Information Technology Classes JCT, 2008; (Spring) 5
This webinar recording is from the ISTE Professional Learning Series. It aired on Wednesday, September 13, 2017.
Today’s online interactive fiction games and “games for change” let students take on the roles of people from different backgrounds and with different experiences. We’ll introduce games that allow students to appreciate the differences in others and help them understand a number of cultural traditions. We’ll also share guidelines for discussions and project-based learning with these games.
Presented by the ISTE Games and Simulations Network.
Mindy Johnson, from CAST and the ISTE Inclusive Learning Network, will share the top five ideas administrators need to know about Universal Design for Learning (UDL).
Mindy Johnson participates in the formative development and research of technology-based universally designed learning environments and websites. She also provides knowledge and expertise in the use of social media, collaborative tools and a strong interest in gaming and gamification in educational contexts.
This webinar is part of the October 2015 ISTE Professional Learning Series.
Gamification, the application of game playing, is all the rage in classrooms these days. There are numerous ways to bring games and game playing into your content area classroom that promote learning and deepen student understanding. Whether you are looking for engaging gaming tools like Kahoot! or are interested in introducing a game platform like Classcraft Games into your classroom, join this webinar to learn about what gamification looks and examples how teachers are using games in classrooms today, how you can implement a variety of games and game based learning into your classroom, and gain additional resources to level up your teaching.
Presented by the ISTE Literacy Network.