Search Results for "gaming"

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Personalized Reading

Personalized Reading (TECLIT)

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Learning Supercharged

Learning Supercharged (NEWTEC)

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Gamify Literacy

Gamify Literacy (GAMLIT)

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Connected Librarians (SOCLIB)

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G.A.M.E - An Educator's Gaming Guild

Gamers Advancing Meaningful Education (G.A.M.E.) is an online community of educators who game. At its core is an online synchronous gaming community. This intellectually curious network of educators develop curriculum and offer online open courses, webinars and F2F presentation on the opportunities and deeper learning that takes place in games. The Cognitive Dissonance Educator guild in World of Warcraft is the "home base" where this group regularly plays online. This community is involved in WoW in School, EduMachinima Fest, Virtual Worlds and Games UnSymposium, Games MOOC and open courses on P2PU. G.A.M.E. is for educators who game, want to learn how to game, and want to incorporate gaming strategies into teaching and learning. Participants in the session will learn about how this informal professional development has benefited educators who are in K-12, Higher Education, Administration and military training. G.A.M.E. invites you to level up on teaching and learning.It's more than an affinity space for educators who game - it's a guild.

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Using Games to Teach Multiculturalism

This webinar recording is from the ISTE Professional Learning Series. It aired on Wednesday, September 13, 2017. Today’s online interactive fiction games and “games for change” let students take on the roles of people from different backgrounds and with different experiences. We’ll introduce games that allow students to appreciate the differences in others and help them understand a number of cultural traditions. We’ll also share guidelines for discussions and project-based learning with these games. Presented by the ISTE Games and Simulations Network.

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Gaming and Mathematics: A Cross-Curricular Event

Gaming and Mathematics: A Cross Curricular Event JCT, 2013: Summer

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Using Virtual Reality with and without Gaming Attributes for Academic Achieveme

Using Virtual Reality with and without Gaming Attributes for Academic Achieveme JRTE, 2006; 39(1): 105-118

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Gaming and Learning with ARIS

ARIS is a user-friendly, open-source platform for creating and playing mobile games, tours and interactive stories. Using GPS and QR Codes, ARIS players experience a hybrid world of virtual interactive characters, items, and media placed in physical space. Artists, educators, middle school and high school students, game designers and story tellers are making ARIS games right now! If you have an iPhone or iPod touch, download ARIS to your device and start playing some of our demo games.

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Effects of Gaming on the Gender Gap in Enrolling in Information Technology Classes

Effects of Gaming on the Gender Gap in Enrolling in Information Technology Classes JCT, 2008; (Spring) 5

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