• 21 “Things,” or themes for technology integration
    • 12 Professional Development modules to practice and apply skills
    • Modules can be completed in 1-3 hours


Product Description

The 21Things4Teachers resource supports teachers in integrating technology tools and strategies in order to transform classroom practice. This comprehensive library of just-in-time resources covers basic technology skills as well as critical elements for learning and teaching in a digital world. Designed to be easy to use, the 21 “Things”, or themes, present free resources for classroom technology integration that have been vetted by educators. Each “Thing” provides teachers with application practice, additional resources to dig deeper, and best practices to model implementation. 

Alongside 21 “Things” are also twelve professional development modules available for teachers to practice and apply the resources and strategies in a self-paced learning environment or in collaborative school or district teams. The modules are designed to be completed in 1-3 hours and include tutorials, additional resources and links to build professional practice and community.


Seal of Alignment review

21Things4Teachers successfully underwent the International Society for Technology in Education (ISTE) Seal of Alignment review for Readiness. Reviewers determined this resource helps build foundational technology skills needed to support the ISTE Standards for Teachers. The 21Things4Teachers and professional development modules support continued professional growth in enhancing teaching practice and setting personal professional goals.

“This resource offers educators an extensive teacher-directed professional learning suite to support any educator in implementing the ISTE Standards for Students in their classroom.”

— ISTE Reviewers

21Things4Teachers supports the following ISTE Standards for Educators:


1. Learner

1.a. Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.

1.b. Pursue professional interests by creating and actively participating in local and global learning networks.

1.c. Stay current with research that supports improved student learning outcomes, including findings from the learning sciences. 

2. Leader

2.a. Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders. 

2.b. Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students. 

2.c. Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.

3. Citizen

3.a. Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.

3.b. Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.

3.c. Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.

3.d. Model and promote management of personal data and digital identity and protect student data privacy.

4. Collaborator

4.a. Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology. 

4.b. Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues. 

4.c. Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally. 

4.d. Demonstrate cultural competency when communicating with students, parents and colleagues and interact with them as co-collaborators in student learning. 

5. Designer

5.a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs. 

5.b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

5.c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.

6. Facilitator

6.a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings 

6.b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.

6.c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.

6.d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.

7. Analyst

7.a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.

7.b. Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction.

7.c. Use assessment data to guide progress and communicate with students, parents and education stakeholders to build student self- direction.


ISTE Standards for Educators

This resource helps build foundational technology skills needed to support the ISTE Standards for Educators.

Sealholder Since:February 2014