FUNecole® Creative Learning is a digital learning solution for teaching and assessing 21st century and digital literacy skills in elementary education. FUNecole® Creative Learning lessons are scientifically designed to incorporate, systematically progress, and assess the 21st century integrated skillset. The FUNecole® Creative Learning curriculum follows a spiral approach over a period of six years from Grades 1-6, where activities gradually increase in complexity. Teachers have a seamless way to direct students to apply their knowledge of critical software programs and web applications in unique activities focused on developing social and emotional skills. Students are provided with scenarios that reflect real-world, authentic, age-appropriate issues, then use a wide variety of tools and strategies to communicate their opinions, arguments, and reflections.
- Learning platform to teach and assess computing, digital literay and 21st century skills
- Spiraled curriculum for primary and elementary students (Grades 1-6)
- Scenarios for students reflect real-world and authentic issues
- Students develop social-emotional skills
Seal of Alignment Review
The FUNecole® Creative Learning resource successfully underwent the International Society for Technology in Education (ISTE) Seal of Alignment review for Proficiency. Reviewers determined this resource facilitates the implementation of the ISTE Standards for Students by providing a variety of activities that integrate key applications, programs, and problems through authentic and engaging learning activities.
“While the focus of this resource is on the learning themes, it successfully embeds technology strategies as an integral part of the learning experience”
— ISTE Reviewers
The FUNecole® Creative Learning was found to support the following indicators of the ISTE Standards for Students:
1. Empowered Learner
1.a. Articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
1.b. Build networks and customize their learning environments in ways that support the learning process.
1.d. Understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
3. Knowledge Constructor
3.a. Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
3.c. Curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
3.d. Build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
4. Innovative Designer
4.a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4.b. Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
4.c. Develop, test and refine prototypes as part of a cyclical design process.
4.d. Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
5. Computational Thinker
5.a. Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5.c. Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
5.d. Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
6. Creative Communicator
6.a. Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
6.b. Create original works or responsibly repurpose or remix digital resources into new creations.
6.c. Communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
6.d. Publish or present content that customizes the message and medium for their intended audiences.
7. Global Collaborator
7.c. Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
7.d. Explore local and global issues and use collaborative technologies to work with others to investigate solutions.