The Applied Digital Skills curriculum is a free technology curriculum developed by Google that uses video-based instruction and creative projects to teach seventh-12th grade students how to use and apply G Suite applications like Docs, Sheets and Slides.
The Applied Digital Skills curriculum is organized into 11 units, each designed to guide students in the use of various Google tools to complete a variety of real-world projects and tasks.
The 11 units are:
1. If /Then Adventure Stories
2. Research and Develop a Topic
3. Plan an Event
4. Guide to an Area
5. Plan and Budget
6. Create an Editing Tool with Programming
7. Pick the Next Box Office Hit
8. Technology, Ethics and Security
9. Technology’s Role in Current Events
10. Technology at Work
11. Equal Access to Technology
- 11 units
- Project-based application of G Suite tools
- Appropriate for seventh-12th grade students
- In-depth curriculum with accompanying lesson plans
- Intermediate technology skill required
Seal of Alignment Review
The Applied Digital Skills curriculum successfully underwent the International Society for Technology in Education (ISTE) Seal of Alignment review for Proficiency. Reviewers determined that this resource helps build foundational technology skills needed to support the ISTE Standards for Students. Each unit is designed to guide students in the use of various Google tools to complete a variety of real-world projects and tasks.
Units can be adapted as needed for the grade level in which they are implemented, and each promotes problem-solving, creative thinking and meaningful application of technology in substantive tasks.
“The Applied Digital Skills curriculum is an impressive resource with projects that are engaging, relevant and connected to the real world.”
— ISTE Review Report
The Applied Digital Skills curriculum was found to align to the following ISTE Standards for Students:
1. Empowered Learner
1.a. Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
1.c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1.d. Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
3. Knowledge Constructor
3.a. Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
3.b. Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.
3.c. Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
3.d. Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
4. Innovative Designer
4.a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4.b. Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
4.c. Develop, test and refine prototypes as part of a cyclical design process.
5. Computational Thinker
5.b. Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
5.c. break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
5.d. Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
6. Creative Communicator
6.b. Students create original works or responsibly repurpose or remix digital resources into new creations.
6.c. Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects, such as visualizations, models or simulations.
6.d. Students publish or present content that customizes the message and medium for their intended audiences.
7. Global Collaborator
7.b. Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
7.c. Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
7.d. Explore local and global issues and use collaborative technologies to work with others to investigate solutions.