ICDL CERTIFICATION PROGRAM
The ICDL Certification Program provides online learning and certification for participants on skills and competencies foundational to the successful use of computers and common computer applications. The certification program includes modules focused on a wide range of topics such as computer essentials, word processing, IT security and online collaboration. Each module consists of a learning module and an exam. In the learning section, users acquire the necessary skills in order to prepare for the certification examination, and the exam demonstrates that the user has gained sufficient proficiency in the required areas.
- Online learning modules and certification exams
- 18 topics across three levels of complexity
- Knowledge- and skill-based assessments
Seal of Alignment Review
The International Computer Driving Licence (ICDL) Certification Program successfully underwent the International Society for Technology in Education (ISTE) Seal of Alignment review for Readiness. Reviewers determined this resource assesses foundational technology skills needed to support the 2016 ISTE Standards for Students. The ICDL Certification Program covers a broad range of knowledge and skills foundational to the ISTE Standards for Students. Both the learning modules and certification exams cover a broad range of foundation programs and topics, including word processing, spreadsheets, computer essentials, IT security, etc., and at varying levels depending on a user’s specific needs and abilities.
“Reviewers found that the modules were impressive for both the scope and depth of the knowledge and skills they addressed, and by participating in this program, educators can learn valuable information on the foundational digital skills and knowledge they or their students."
— ISTE Review Report
The ICDL Certification Program supports readiness for the following ISTE Standards for Students:
1. Empowered Learner
1.a. Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
1.b. Students build networks and customize their learning environments in ways that support the learning process.
1.c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1.d. Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
2. Digital Citizen
2.a. Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
2.b. Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
2.c. Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
2.d. Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
3. Knowledge Constructor
3.a. Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
3.b. Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.
3.c. Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
3.d. Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
4. Innovative Designer
4.a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4.b. Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
4.c. Develop, test and refine prototypes as part of a cyclical design process.
4.d. Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
5. Computational Thinker
5.a. Students formulate problem definitions suited for technology-assisted methods, such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5.b. Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
5.c. break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
5.d. Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
6. Creative Communicator
6.a. Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
6.b. Students create original works or responsibly repurpose or remix digital resources into new creations.
6.c. Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects, such as visualizations, models or simulations.
6.d. Students publish or present content that customizes the message and medium for their intended audiences.
7. Global Collaborator
7.a. Use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
7.b. Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
7.c. Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
7.d. Explore local and global issues and use collaborative technologies to work with others to investigate solutions.