Level Up Village Global Courses


A social-impact company based in Old Greenwich, Connecticut, Level Up Village (LUV) delivers pioneering Global STEAM (STEM + Arts) enrichment courses that promote design thinking and one-to-one collaboration on real-world problems between students from around the world. Launched in 2012, LUV runs courses during school, after school and in the summer for students at more than 250 U.S. schools, with 40+ global partner organizations in more than 20 countries.



  • 18+ STEAM courses 
  • Courses offered for specific grand bands (K-2, 3-5, 6-8) and in varying lengths (6, 8, or 10 weeks)
  • Accompanying teacher PD courses to support implementation of student courses 
  • Novice or intermediate technology


Seal of Alignment Review

Level Up Village Global Courses successfully underwent the International Society for Technology in Education (ISTE) Seal of Alignment review for proficiency. Reviewers determined that this resource provides substantial opportunities for students to practice the skills and knowledge necessary to meet the 2016 ISTE Standards for Students. These global collaborative courses allow students to engage and collaborate with students in other countries through video letters, shared files and student profiles. Courses use technology to promote shared learning, collaborative problem-solving and work strategies, with an emphasis on the development of the cultural understanding necessary to work with international partners.

“The Level Up Global Courses are interesting, engaging, challenging and highly professional in their design and implementation.”

— ISTE Review Report

Level Up Village was found to support implementation of the following 2016 ISTE Standards for Students:

1. Empowered Learner

1.c. Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

2. Digital Citizen

2.c. Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property

3. Knowledge Constructor 

3.d. Build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.

4. Innovative Designer

4.a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4.c. Develop, test and refine prototypes as part of a cyclical design process. 
4.d. Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems. 

5. Computational Thinker

5.d. Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions. 

6. Creative Communicator

6.b. Students create original works or responsibly repurpose or remix digital resources into new creations.

7. Global Collaborator

7.a. Use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning. 
7.b. Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
7.d. Explore local and global issues and use collaborative technologies to work with others to investigate solutions.

Seal of Alignment for Proficiency


2016 ISTE Standards for Students

This resource offers a flexible implementation plan and opportunities to practice the skills and knowledge necessary to meet the 2016 ISTE Standards for Students.

Sealholder Since:

March 2017