The MakerBot Certification Program offers participants two learning plans, or workshops, to introduce the use of 3D printing as a learning resource for the classroom and makerspaces. Participants first learn how to setup and operate a 3D printer in MakerBot Operator and then how to develop lesson plans or projects that enable students to use this technology for their own learning in Curriculum Creator. The two learning plans are sequenced, step-by-step learning experiences that employ text, graphics, voice-over and videos to introduce the ideas and concepts. Both plans are available online as fully self-paced lessons, however, they are offered in a blended format to some school districts. Sample lesson plans in the MakerBot Educators Guidebook include guidance on alignment to a variety of learning standards.
- Two learning plans to deploy MakerBot 3D printers
- 4 hour MakerBot Operator plan
- 8 hour Curriculum Creator plan with final project
- Sequenced step-by-step online self-paced learning plans
- Badge and certification available upon completion
Seal of Alignment Review
The MakerBot Certificiation Program underwent the International Society for Technology in Education (ISTE) Seal of Alignment review for Proficiency. Resources receiving this recognition offer the opportunity, encouragement, and resources for participants to show significant and substantive growth in the skills, dispositions, and behaviors identified in the standards. Educators who complete this course will have a thorough understanding of the ISTE Standards and will gain the knowledge and skills to create engaging learning experiences for students.
“The learning materials in the MakerBot Program are packed with helpful information and manage to convey the excitement, innovation and creativity that 3D printing can bring to the classroom and makerspaces."
— ISTE Reviewers
The MakerBot Certification Program was found to align to the following indicators of the ISTE Standards for Educators:
2.c. Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.
4.a. Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
4.b. Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
4.c. Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
5.a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
5.b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
6.a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings
6.b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
6.c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6.d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.