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Starting an after-school maker club can help draw kids into your makerspace and get them engaged in tinkering, especially in schools that aren’t quite ready to integrate making into their curriculum.
The most compelling topics among educators who embrace technology for learning and teaching are not about the tech at all, but about the students. Here’s a list of the hottest topics in ed tech for 2017.
Four ideas to help you combine analog methods and digital tools to spark creativity and empower students to cross curricular lines with their art.
Create student-centered environments that address distinct student needs, interests and aspirations.
The ideal makerspace is one designed by kids for kids.
Choosing the right STEM tools for your students can be intimidating. Here’s a short guide to the factors you should consider, from grade level and subject area to cost.
Like everything in ed tech, it’s not enough to have a bunch of fancy gadgets in your makerspace. You need to have the right materials to meet your goals.
One day soon, computer science will be a required course at all U.S. high schools. That concept has school technology associate Trish Cloud thinking about how to prepare even her youngest learners for their future.
Help distracted students get the wiggles out by letting them create fidgets using 3D printers.
Maker activities are engaging and offer students opportunities to develop creative thinking and problem-solving skills. But how do you use them to teach traditional subjects? Here are four ideas and several resources to get you started.
Dale Dougherty, executive chairman of Maker Media, founder of MAKE Magazine and a key player in the maker movement wants to bring making to more classrooms and more students.
Replace rows of desks and lectures at your school with active learning spaces where students are collaborative, classrooms are comfortable and teachers inspire creativity and deep content knowledge.
Despite what you may have heard, maker projects and makerspaces don’t require expensive equipment like 3D printers or laser cutters. A box of recycled items and a big imagination are key.
Educators should encourage students to use 3D printers to create original designs that are meaningful and complex.
In this video, ISTE 2015 presenters share their top tips for getting started with making in your classroom.
Combine maker activities with Minecraft to engage students and drive new ways of thinking.
Digital Learning Day offers an opportunity to highlight great teaching and showcase innovative teachers, leaders and programs using digital age techniques to improve learning and teaching.
Quin Etnyre, 14, launched a Kickstarter campaign to get his Qduino Mini boards off the ground. The open source, Arduino-compatible Qduino Mini board combines an Arduino, a battery charger and a battery fuel gauge monitor into a compact, all-in-one board.
Makerspaces don’t have to be big or even high tech. You can create a STEM environment in a closet, at a workbench or on a cart. The important thing is to allow students to be creative and work on a variety of projects.
Young maker movement phenomenon Super-Awesome Sylvia explains how to make a pendant that pulses to the beat of your heart using an Arduino, an open source pulse sensor and some LED lights.
Memorizing formulas does little to help kids understand math concepts. Give kids a solid grasp of geometry using digital fabrication tools to create and explore both physical and virtual manipulatives.
Sitka High School’s Fab Lab give students experience using 2D and 3D design skills, the most essential skill sets for all manufacturing programs.
The internet is awash with predictions from educators and ed tech experts as to what changes we’ll see in the coming months. Here are a few that caught our eye.
The most popular posts on the EdTekHub in 2014 included blog posts, articles, infographics and videos on topics ranging from digital citizenship to the maker movement.
Eager to try out a 3D printer in your classroom? Here are 10 ideas to help you use them to promote real learning.
Making can completely reinvent learning or simply serve as a valuable supplement to more traditional instruction. Wherever you fall on that spectrum, there are plenty of options for making in your school or classroom.
From the maker movement to STEM to project-based learning, explore some of the most inspiring and informative moments from ISTE 2014.
Students can learn science, history, engineering and more using digital 3D models of real artifacts from the Smithsonian's collection.
Maker education expert Sylvia Martinez explores how you can harness 3D printing in your classroom.
Education researchers and practitioners ponder big questions about the maker movement.
Give your students access to the latest hands-on technologies and permission to invent something that interests them. Then stand back while they transform from passive receivers of knowledge to makers who are empowered to design, build and share their own real-world artifacts.
We must invest more in enabling play, passion and purpose and focus less on industrial modes of production and standardized testing.
Maker movement experts discuss creating a maker culture in the classroom and more.
What new ideas have we yet to glean from the cutting edge of other fields? See if an idea sparks from one of these thought leaders.
Schools that want to improve learning outcomes for girls in science, technology, engineering and math classes may want to stop lecturing and start using active learning models.
Maker education experts share their thoughts about making in the classroom at ISTE 2014's Mobile Mega Share.
It doesn’t matter your level of ability in a given area. Everyone can make something and teach someone else how to make something.
Makerspaces can be elaborate learning spaces equipped with sophisticated tools and supplies, but they don’t have to be.
At age 13, Quin Etnyre is an inventor, businesses owner and educator who promotes the maker movement.
Maker education allows girls to experience in a tangible way how they can apply STEM skills to solve real problems.
Fortunately for educators, the maker movement overlaps with children’s natural inclination to learn by doing.
Reaching beyond school walls opens up a world of vibrant learning communities in which educators share ideas and propel each other to grow.
If educators can capture kids’ passion for Pokemon Go, imagine the learning and engagement they can create. Here are 14 ways you can use the augmented reality game to promote and build excitement about your school and drive learning for students.
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