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In the classroom as in court, it’s not what you know, it’s what you can prove you know.
And for generations of students and teachers, test scores have provided evidence of learning.
Topics: 1:1, Assessment, Augmented reality, BYOD, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Flipped learning, Gamification, Gaming, Learning sciences, Makerspaces, Online learning, professional learning, Technology infrastructure, Tools
Why do we do what we do? It's an age-old question. From getting too close to a fire to getting online excessively, our decisions aren't always good for us.
There is a model for understanding that irrational, sometimes frustrating, human behavior. It's…
Topics: Assessment, BYOD, Computational Thinking, Curriculum, Flipped learning, Learning spaces, Mobile learning, Online learning, Parent engagement, professional learning, Technology infrastructure, Tools
Computational thinking (CT) is riding a strong current in the edtech world that teaching K-12 students to think like computer scientists will better prepare them for life in the digital age.
But bringing CT to K-12 classrooms isn’t something that can be done…
Topics: Assessment, BYOD, Computational Thinking, Curriculum, Digital Citizenship, Flipped learning, ISTE Standards for Educators, ISTE Standards for Students, Learning spaces, Mobile learning, Online learning, Parent engagement, professional learning, Technology infrastructure, Tools
Helping students manage smartphone use might not seem like the type of subject that schools should be teaching. But given how widespread cell phone use is among teens and how broadly devices…
We know that students do not all learn the same way. Some need a great deal of repetition to learn new material while others can see it once and have it down. Some need absolute quiet to learn while others feel uncomfortable with too much stillness. One might prefer reading while another…