New Strategies, Research and Tools for Student Success
Product code: EEENEW
Expected publication date: 05/2020
Topics: Tools, Standards, Curriculum, Professional learning
Length: 250 pages
It took less than six years for Uber to disrupt the transportation industry, less than eight years for Airbnb to upend the travel industry and less than seven years for LinkedIn to make waves in the corporate recruiting market.
The pace of change is accelerating in almost every…
Have you ever heard a speaker so amazing and inspiring that you knew your life would never be the same after hearing them talk? That’s what it was like to hear Jennie Magiera’s keynote speech at the 2017 ISTE Conference & Expo.
The Chicago-based educator…
Educational technology has long been considered a subset among a host of education topics. That’s no longer the case, says educator Mark Gura, who believes a powerful reversal is happening – a reversal that’s creating a new reality in schools worldwide. |…
Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, professional learning, Project-based learning, STEM & STEAM, Technology infrastructure, Tools
The new ISTE Standards for Students, released in 2016, were developed to empower student voice and ensure that learning is a student-driven process of exploration, creativity and discovery no matter…
Topics: 1:1, Assessment, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools
When third grade teacher Brad Upshaw brought an Amazon Echo into his classroom, students spotted it immediately. Like reporters at a press conference, they swarmed the device and began shouting out questions.
“It was plugged in behind my interactive…
ISTE members are familiar with online learning. After all, various combinations of online learning, mobile learning and traditional classroom learning – known as blended learning – are found in almost every school these days, if not every classroom.
Whether it involves using Khan…
Topics: 1:1, Advocacy, BYOD, Coding & robotics, Computational Thinking, Curriculum, Flipped learning, Gaming, Learning spaces, Mobile learning, Online learning, professional learning, Technology infrastructure, Tools
Globally, computer education is a focus of many national strategies as awareness grows of the impact of automation and technology. Australia took the opportunity when developing a national curriculum to reframe computer education away from a subset of design and technology to become a distinct…
Unless you’ve been hiding out in the Appalachians or something, you’ve probably noticed the proliferation of food trucks over the past couple of years. Food trucks and mobile food carts are popular because they offer an easy and affordable way to sample an array of cuisine on the go.