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Learning Library 

The Learning Library is your one-stop shop for ideas, strategies and research on the best ways to use technology for learning. You’ll find blog posts, podcasts, books, journals, courses, topic guides, webinars, and more.

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Members Only
eSTEAM Pedagogy: A Transformative Approach
Date
July 29, 2025

Join this webinar to learn about the four scopes of eSTEAM pedagogy (digital literacy, strategic ICT integration, pedagogical incorporation and transformative teaching), and discover how this approach can help make STEAM education practical and widely applicable.

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Growing Computational Thinkers
Date
December 10, 2024

Trinity Area School District, 2024 ISTE Distinguished District Award Winners, will share their experiences introducing computational thinking to all k-12 in the district, and how it can be a vital human skill that helps students succeed not only in school but in life.

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Members Only
Return of the MACC: Music, AI, Culture and Coding to Empower the Next Generation of Global Learners
Date
August 27, 2024

Discover how to use music to learn the basics of coding, and find out how AI can support the creation process, with educators Allen Antoine and Jornea Armant.

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AI Digital Citizenship Codeapillar2 r
Artificial Intelligence
Simple Starters for AI Literacy and Digital Citizenship Learning
Date
June 6, 2024

Simple and engaging ways for teachers to introduce AI and digital citizenship in the K-12 classroom.

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Designing Engaging Computational Thinking Lessons
Date
March 5, 2024

Learn how to pinpoint challenging mathematical concepts and teach computational thinking using the Systems Development Life Cycle framework to structure lessons, with educator Tawanda Brown.

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Minecraft EDU
Artificial Intelligence
Minecraft Education Is a Game — and a Learning Tool!
Date
February 7, 2024

Minecraft Education is more than a popular game. It's a platform that gives educators tools to teach collaboration, assessment, coding and more.

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Case Studies

These case studies explore the use of artificial intelligence in a variety of school environments.

A student sits at a desk with worksheets, colored pencils, and a laptop displaying the UN Sustainable Development Goals. Another laptop and scattered pens are also on the desk.
Chillicothe Middle School

For Melissa Englert, artificial intelligence presented an opportunity to add an exciting new participatory component for students at Chillicothe Middle School.

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A man at a booth demonstrates a technology project, showing a laptop with a colorful line graph and a monitor displaying data. Posters with research and intent information are visible in the background.
The Dunham School

Teacher Ed Van Haute’s participation in ISTE’s AI in Education program launched him and his students on a journey of discovery about artificial intelligence.

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Three boys in matching red TECH 2019 shirts stand at a table with a laptop and papers, speaking to a man in a suit at what appears to be a technology event or science fair.
Westville School District

Lisa Coburn had a twofold learning goal in mind in introducing a group of students to artificial intelligence: The students would learn about AI by creating an AI device that would facilitate learning for other students.

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