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Learning Library 

The Learning Library is your one-stop shop for ideas, strategies and research on the best ways to use technology for learning. You’ll find blog posts, podcasts, books, journals, courses, topic guides, webinars, and more.

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Square graphic with the text Empowering Learning with Technology and logos for ASCD and ISTE, above the caption Empowering Learning with Technology Webinar on a gray background.
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Empowering Learning Through Motivation, Engagement & Persistence: A Conversation with Laura Adams and ST Math
Date
August 29, 2024

In this webinar, you’ll dive into elements of the Teacher Ready Framework and find out how they connect to MEP. You’ll learn how Laura Adams, elementary curriculum and instruction math coordinator for the Cypress-Fairbanks Independent School District in Texas, uses ST Math to keep students engaged and excited about learning. Then, join Laura and Ki Karou of ST Math for a candid discussion about how technology can support MEP.

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Building an Esports Program in Your School District

In this episode, we talk with Julie Mavrogeorge, who is an eSports Trainer and Ambassador for Fresno Unified eSports League.

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Inside a bright purple background, the words Learning Unleashed Podcast sit below a yellow square that contains a stylized microphone with radiating lines appears above bold text reading Learning Unleashed and BAM Radio. The ISTE logo is in the top right corner.
Increasing the Joy of Learning While Minimizing the Risk of Game-Based Learning

Find out why game-based learning is more helpful, beneficial and needed than ever for both students and teachers.

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Inside a bright blue background, the words Learning Unleashed Podcast sit below a yellow square that contains a stylized microphone with radiating lines appears above bold text reading Learning Unleashed and BAM Radio. The ISTE logo is in the top right corner.
Can Esports in Schools Help With Social-Emotional Challenges?

Students who feel safe and connected to their school communities often perform better academically. Games and esports can be a lifeline.

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Inside a bright blue background, the words Learning Unleashed Podcast sit below a yellow square that contains a stylized microphone with radiating lines appears above bold text reading Learning Unleashed and BAM Radio. The ISTE logo is in the top right corner.
Unpacking the Exciting New Possibilities for Teaching With Augmented, Virtual and Mixed Reality

Join us as we unpack the emerging opportunities for teaching with virtual reality, augmented reality and mixed reality.

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Inside a bright blue background, the words Learning Unleashed Podcast sit below a yellow square that contains a stylized microphone with radiating lines appears above bold text reading Learning Unleashed and BAM Radio. The ISTE logo is in the top right corner.
Ed Got Game: Power Up Your Classroom With Game-Based Learning

What if we leveraged the power of gameplay to create more motivated learners? What if learning was fun for both students and teachers? Learn how!

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Case Studies

These case studies explore the use of artificial intelligence in a variety of school environments.

A student sits at a desk with worksheets, colored pencils, and a laptop displaying the UN Sustainable Development Goals. Another laptop and scattered pens are also on the desk.
Chillicothe Middle School

For Melissa Englert, artificial intelligence presented an opportunity to add an exciting new participatory component for students at Chillicothe Middle School.

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A man at a booth demonstrates a technology project, showing a laptop with a colorful line graph and a monitor displaying data. Posters with research and intent information are visible in the background.
The Dunham School

Teacher Ed Van Haute’s participation in ISTE’s AI in Education program launched him and his students on a journey of discovery about artificial intelligence.

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Three boys in matching red TECH 2019 shirts stand at a table with a laptop and papers, speaking to a man in a suit at what appears to be a technology event or science fair.
Westville School District

Lisa Coburn had a twofold learning goal in mind in introducing a group of students to artificial intelligence: The students would learn about AI by creating an AI device that would facilitate learning for other students.

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