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Teach Math with the Wii

Engage Your K-7 Students through Gaming Technology
Product code: WIIMTH
ISBN: 9781564843340
Published: 2013
Topics: Gaming, Tools
Audience: Educators(K–6), curriculum specialists, library media specialists, technology coordinators
Media type: Paper
Length: 150 pages

$17.95 Non-member price
$12.57 Member price
Meghan Hearn and Matthew C. Winner

Schools are using gaming technology as a way to engage learners and connect with technology tools familiar to students. The authors have embraced the Nintendo Wii as a tool to support math instruction, allowing students to make real-life connections with math concepts.

Wii activities can be engaging, student-friendly data production tools that generate scores, times, and rankings for students to explore and discuss in the mathematics classroom. As students play the games, their teacher has an opportunity to guide them through rich dialogues, posing questions to elicit mathematical thinking.

This book includes 48 lesson sparks organized by grade level and aligned to Common Core State Standards.